Common activable widget input mapping only works the first time when pushed

Hello! This is my first time working with activable widget and I found that only the first time when I use Push Content to Layer the assigned input mapping context for the activable widget would work, but in the later time the input mapping would not be activate when pushed again. I understand that the pushed widgets are being pooled and some of the things only works the first time when being construct, I am wondering if there is a function I can call in the blueprint to get the input map up for my activable widget. Thank you!

hi @Air_Wheel ,
Could you share a bit more info about how your Activatable Widget is set up , so I can try to give you a hand?

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