Common Action Widgets not working with Skip Assign Gamepad to Player 1 - UE5.5

Hi,

I see that recently the functionality of the setting ‘Skip Assign Gamepad to Player 1’ was restored. Whilst I can see it working in UE5.5 as expected, it seems the common action widget and surrounding similar widgets do not react accordingly. Here’s the setup I have:
-A splitscreen game using mouse and keyboard for player 1 and gamepad for player 2
-A HUD using various instances of the Common Action Widget to communicate what button does what to the players

When not using Skip Assign Gamepad to Player 1, this all works as expected. Player 1’s Common Action Widgets will display as expected based on their input method (Mouse & Keyboard or Gamepad) and Player 2’s will only show Gamepad, as this is the only input method useable for the player.

However, when using the mentioned setting, Player 1’s Common Action Widgets will flicker between Gamepad and Mouse and Keyboard throughout the play session, as if still listening to the first controller’s input. Obviously this is not the desired (or I’m sure intended result).

Does anyone know of a way to fix this? Is there some place in the Common Input Subsystem I can specify that the Gamepad is not P1 but P2? After some time exploring the issue myself, all I can think of is needing to implement a custom solution, which would be very inconvenient.

Right now, this issue for the project I’m working on essentially renders Skip Assign Gamepad to Player 1 completely useless.

Many thanks in advanced

I have the same problem as you, I think this is a bug, I am also player 1 using mouse and keyboard, player 2 using game controller.

I found that this problem occurs whenever the first player is keyboard and the second player is gamepad, and Skip Assigning Gamepad to Player 1 is set. This problem does not occur when another gamepad is inserted (two gamepads) and the second gamepad is used to control the second player, but this forces the player to select two gamepads.