COMMENT CREER UN MENU D'ACCUEL AVEC UNREAL 5.4

include “MyCharacter.h”

AMyCharacter::AMyCharacter()
{
PrimaryActorTick.bCanEverTick = true;
}

void AMyCharacter::BeginPlay()
{
Super::BeginPlay();
}

void AMyCharacter::Tick(float DeltaTime)
{
Super::Tick(DeltaTime);
}

void AMyCharacter::SetupPlayerInputComponent(UInputComponent* PlayerInputComponent)
{
Super::SetupPlayerInputComponent(PlayerInputComponent);

PlayerInputComponent->BindAxis("MoveForward", this, &AMyCharacter::MoveForward);
PlayerInputComponent->BindAxis("MoveRight", this, &AMyCharacter::MoveRight);

}

void AMyCharacter::MoveForward(float Value)
{
if ((Controller != nullptr) && (Value != 0.0f))
{
const FRotator Rotation = Controller->GetControlRotation();
const FRotator YawRotation(0, Rotation.Yaw, 0);

    const FVector Direction = FRotationMatrix(YawRotation).GetUnitAxis(EAxis::X);
    AddMovementInput(Direction, Value);
}

}

void AMyCharacter::MoveRight(float Value)
{
if ( (Controller != nullptr) && (Value != 0.0f) )
{
const FRotator Rotation = Controller->GetControlRotation();
const FRotator YawRotation(0, Rotation.Yaw, 0);

    const FVector Direction = FRotationMatrix(YawRotation).GetUnitAxis(EAxis::Y);
    AddMovementInput(Direction, Value);
}

}