[At answers.unrealengine.com 80% question related to commandlet remained unAnswered. And in forum there is zero discussion on commandlet. So I have no clue ]
inside of my Editor Module, I have a commandlet class named as "UmyCommandlet2Commandlet " Here is the header file contents:
//contents of myCommandlet2Commandlet.h
#pragma once
//#include "pak_4_11_p1Editor.h"
#include "Commandlets/Commandlet.h"
#include "myCommandlet2Commandlet.generated.h"
UCLASS()
class UmyCommandlet2Commandlet : public UCommandlet
{
GENERATED_UCLASS_BODY()
//~ Begin UCommandlet Interface
virtual void CreateCustomEngine(const FString& Params) override;
virtual int32 Main(const FString& Params) override;
//~ End UCommandlet Interface
};
I am trying to access it using:
But I am always getting this error:
**If i move the same class under my primaryModule then it ue4 execute it without any complain **
Then Why under Editor module , ue4 failed to find it? how to make it find?