Hey!
I’m making an RTS multiplayer game, and i’m wondering if there is way for me to cast to the AI controller to change something.
Its working on the server but when i try to get AI controller from the AI character on my client, the output is none.
When i click the “Attack Move” it should cast to the AI_Controller to change a variable. Works fine on the server but on the client side it fails.
The server knows about all the AI controllers in the game, and each AI has their own controller.
I Spawn the AI’s in a custom event from the server, when the player clicks “e”.