I’ve used a console command in past that shown all currently pressed inputs, axes and their values via on screen messages. Sadly, I’ve forgot to note the command. It was something along the line:
showinputs 1
debuginput 1
input debug
Or something like that. Do you happen to know this command? I’ve searched console command list UE4 Console Variables and Commands, used DumpConsoleCommands, searched documentation and even engine source code without any luck.
For anyone read this topic in the future, First of all, you need to enable the "Windows RawInput’ plugin from the plugins list, then after restarting the editor you can use this command to see your device input, in the engine press the Tilda button on your keyboard while you’re in-game and then type this command “showdebug input”
I’d also like to add (as a complete newbie coming from Unity Engine), you need to press play on the project and then use the command line to type the showdebug command (showdebug enhancedinput or showdebug input, depending on what you’re using).
Maybe self-explanatory? It took me like, two days before sleeping on it and figuring out I couldn’t do it from the blueprint editor.. ToT