command "open 127.0.0.1:17777" loads wrong level in dedicated server

I’m making my first online game and decided to figure out dedicated servers, but there were problems when using the Open command and after ServerTravel, the wrong level is loaded (the one the player is already on). In the project settings, I set up standard maps for the server and client and also added maps to the List of maps to include in a packaged build. I’ve only tested it in the editor so far.and in the main project (with an empty template) and in the project with the ThirdPerson template, the problem is 1 and the same. I tried to do it with ServerTravel/Open level but with them ue5 crashed/the transition did not work/did not work correctly.

Console:

LogInit: WinSock: Socket queue. Rx: 32768 (config 32768) Tx: 32768 (config 32768)
LogNet: Created socket for bind address: 0.0.0.0:0
LogNet: IpConnection_21 setting maximum channels to: 32767
PacketHandlerLog: Loaded PacketHandler component: Engine.EngineHandlerComponentFactory (StatelessConnectHandlerComponent)
LogHandshake: Stateless Handshake: NetDriverDefinition 'GameNetDriver' CachedClientID: 0
LogNet: Game client on port 17777, rate 100000
PIE: Client logged in
PIE: Play in editor total start time 0.09 seconds.
LogHandshake: Cached server SessionID: 0
LogHandshake: SendChallengeResponse. Timestamp: 1.039194, Cookie: 205097059123182082232152068111066090031241041197025181082080
LogNet: UPendingNetGame::SendInitialJoin: Sending hello. [UNetConnection] RemoteAddr: 127.0.0.1:17777, Name: IpConnection_21, Driver: Name:PendingNetDriver Def:GameNetDriver IpNetDriver_17, IsServer: NO, PC: NULL, Owner: NULL, UniqueId: INVALID
LogOnline: OSS: Created online subsystem instance for: :Context_32
LogNet: Welcomed by server (Level: /Game/ThirdPerson/Maps/StartMap, Game: /Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode_C)
LogLoad: LoadMap: 127.0.0.1:17777/Game/ThirdPerson/Maps/StartMap?game=/Game/ThirdPerson/Blueprints/BP_ThirdPersonGameMode.BP_ThirdPersonGameMode_C
LogWorld: BeginTearingDown for /Temp/Untitled_12
LogWorld: UWorld::CleanupWorld for Untitled, bSessionEnded=true, bCleanupResources=true
LogSlate: InvalidateAllWidgets triggered.  All widgets were invalidated
LogWorldMetrics: [UWorldMetricsSubsystem::Deinitialize]
LogWorldMetrics: [UWorldMetricsSubsystem::Clear]
LogAudio: Display: Audio Device unregistered from world 'None'.
LogUObjectHash: Compacting FUObjectHashTables data took   1.95ms
LogPlayLevel: Creating play world package: /Game/ThirdPerson/Maps/UEDPIE_0_StartMap
LogPlayLevel: PIE: StaticDuplicateObject took: (0.000972s)
LogPlayLevel: PIE: Created PIE world by copying editor world from /Game/ThirdPerson/Maps/StartMap.StartMap to /Game/ThirdPerson/Maps/UEDPIE_0_StartMap.StartMap (0.001036s)
LogAudio: Display: Audio Device (ID: 13) registered with world 'StartMap'.
LogWorldMetrics: [UWorldMetricsSubsystem::Initialize]
LogRenderer: SceneCulling instance hierarchy is disabled as UseNanite(PCD3D_SM5) returned false, for scene: 'World /Game/ThirdPerson/Maps/UEDPIE_0_StartMap.StartMap'.
LogPlayLevel: PIE: World Init took: (0.001190s)
LogWorld: Bringing World /Game/ThirdPerson/Maps/UEDPIE_0_StartMap.StartMap up for play (max tick rate 3) at 2025.07.23-22.44.43
LogWorld: Bringing up level for play took: 0.000500
LogLoad: Took 0.032153 seconds to LoadMap(/Game/ThirdPerson/Maps/UEDPIE_0_StartMap)
LogGlobalStatus: UEngine::LoadMap Load map complete /Game/ThirdPerson/Maps/UEDPIE_0_StartMap
LogGlobalStatus: UPendingNetGame::TravelCompleted Pending net game travel completed`.In theory the ThirdPersonMap should load but for some reason the StartMap remains.Server console:`[2025.07.23-19.47.58:141][851]LogNet: AddClientConnection: Added client connection: [UNetConnection] RemoteAddr: 127.0.0.1:51849, Name: IpConnection_2, Driver: Name:GameNetDriver Def:GameNetDriver IpNetDriver_0, IsServer: YES, PC: NULL, Owner: NULL, UniqueId: INVALID
[2025.07.23-19.47.58:143][851]LogNet: NotifyAcceptingChannel Control 0 server World /Game/ThirdPerson/Maps/StartMap.StartMap: Accepted
[2025.07.23-19.47.58:144][851]LogNet: Remote platform little endian=1
[2025.07.23-19.47.58:144][851]LogNet: This platform little endian=1
[2025.07.23-19.47.58:181][852]LogNet: Login request: ?Name=DESKTOP-4G7AF2U-BB4FCA0840EDAA04F5D4FA917576B154 userId: NULL:DESKTOP-4G7AF2U-BB4FCA0840EDAA04F5D4FA917576B154 platform: NULL
[2025.07.23-19.47.58:228][853]LogNet: Client netspeed is 100000
[2025.07.23-19.47.58:275][854]LogNet: Join request: /Game/ThirdPerson/Maps/ThirdPersonMap?Name=DESKTOP-4G7AF2U-BB4FCA0840EDAA04F5D4FA917576B154?SplitscreenCount=1
[2025.07.23-19.47.58:278][854]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2025.07.23-19.47.58:282][854]LogNet: Join succeeded: DESKTOP-4G7AF2U-BB4F.ThirdPersonMap must be loaded.

I didn’t find any guides to solve the problem

Hey there @gray182800! Welcome to the community!

Is this snippet here pointing to the correct map or is it indicating a fallback?

[2025.07.23-19.47.58:275][854]LogNet: Join request: /Game/ThirdPerson/Maps/ThirdPersonMap?Name=DESKTOP-4G7AF2U-BB4FCA0840EDAA04F5D4FA917576B154?SplitscreenCount=1
[2025.07.23-19.47.58:278][854]LogGameMode: FindPlayerStart: PATHS NOT DEFINED or NO PLAYERSTART with positive rating
[2025.07.23-19.47.58:282][854]LogNet: Join succeeded: DESKTOP-4G7AF2U-BB4F.ThirdPersonMap must be loaded.