So I’m currently having some issues with getting Unreal Engine from Command Line and I think it is because I have improper syntax, but I’m not sure what the proper syntax should be.
I’ve been following the instructions on the website that can be found here
And based on that I have a command line argument that I’ve been providing
“C:\Program Files\Epic Games\UE_4.27\Engine\Binaries\Win64\UE4Editor.exe” “C:\Users\FHS_Admin\Documents\Unreal Projects\MegascansGoddessTemple\MegascansGoddessTemple.uproject” /Content/Maps/RomanCave -game -MovieSceneCaptureType=“/Script/MovieSceneCapture.AutomatedLevelSequenceCapture” -LevelSequence=“/Content/Cinematics/Cinematic_MainShot” -MovieFrameRate=30 -noloadingscreen -resx=1280 -resy=720 -MovieFormat=JPG -MovieQuality=75 -MovieName=“BOOGIE.{frame}”
When I run the command the Editor Loading screen starts up and then it immediately shuts down (I assume because it is either done, or is running in the background) I give it some time but I never see my output file appear anywhere.
I’m wondering if my syntax for the map and the sequence are correct. The scene right now is simply just the Megascan’s Goddess Temple that I opened in 4.27.
The Content folder is in the base of the Project folder (UnrealProject/MegascansGoddessTemple/Content)
And the paths for the map and the sequence are correct. But I’m wondering if I’m supposed to start the path at the project root, or from somewhere else.
Any help would be much appreciated.