command line render error

I’m hoping for some insight into why this command is failing on the command line. The command line arguments are generated by the SGTK tk-multi-publish2 hook in tk-unreal. What is particularly confusing is the LoadPackage can't find package warning because the file in question definitely exists.

Worth noting is I’m using UE 5.2 when it appears that the sgtk integration has not been updated past UE 5.0. I had to modify some of the package files to get this far, but I don’t see anything specific to my changes that would cause this error.

Here is the command I’m using followed by the error,

E:\UnrealEngines\UE_5.2\Engine\Binaries\Win64\UnrealEditor.exe "C:/Users/tvoll/Documents/Unreal Projects/MRQCommandLine/MRQCommandLine.uproject" MoviePipelineEntryMap?game=/Script/MovieRenderPipelineCore.MoviePipelineGameMode -game -Multiprocess -NoLoadingScreen -FixedSeed -log -Unattended -messaging -SessionName="Publish2 Movie Render" -nohmd -windowed -ResX=1280 -ResY=720 -dpcvars="sg.ViewDistanceQuality=4,sg.AntiAliasingQuality=4,sg.ShadowQuality=4,sg.PostProcessQuality=4,sg.TextureQuality=4,sg.EffectsQuality=4,sg.FoliageQuality=4,sg.ShadingQualit
y=4,r.TextureStreaming=0,r.ForceLOD=0,r.SkeletalMeshLODBias=-10,r.ParticleLODBias=-10,foliage.DitheredLOD=0,foliage.ForceLOD=0,r.Shadow.DistanceScale=10,r.ShadowQuality=5,r.Shadow.RadiusThreshold=0.001000,r.ViewDistanceScale=50,r.D3D12.GPUTimeout=0,a.URO.Enable=0" -execcmds="r.HLOD 0" -MoviePipelineConfig="C:\\Users\\tvoll\\AppData\\Local\\UnrealEngine\\5.2\\Saved\\MovieRenderPipeline\\tmp_8nu21zr.utxt"

Output:

[2023.11.21-15.31.36:875][  1]LogUObjectGlobals: Warning: LoadPackage can't find package C:\Users\tvoll\AppData\Local\UnrealEngine\5.2\Saved\MovieRenderPipeline\tmp_8nu21zr.utxt.
[2023.11.21-15.31.36:876][  1]LogOutputDevice: Warning:

Script Stack (0 frames) :

[2023.11.21-15.31.36:877][  1]LogWindows: Error: appError called: Fatal error: [File:D:\build\++UE5\Sync\Engine\Plugins\MovieScene\MovieRenderPipeline\Source\MovieRenderPipelineCore\Private\MovieRenderPipelineCommandLine.cpp] [Line: 264]
Could not parse text asset package.



[2023.11.21-15.31.36:877][  1]LogWindows: Windows GetLastError: The operation completed successfully. (0)
[2023.11.21-15.31.42:532][  1]LogWindows: Error: === Critical error: ===
[2023.11.21-15.31.42:536][  1]LogWindows: Error:
[2023.11.21-15.31.42:539][  1]LogWindows: Error: Fatal error: [File:D:\build\++UE5\Sync\Engine\Plugins\MovieScene\MovieRenderPipeline\Source\MovieRenderPipelineCore\Private\MovieRenderPipelineCommandLine.cpp] [Line: 264]
[2023.11.21-15.31.42:539][  1]LogWindows: Error: Could not parse text asset package.
[2023.11.21-15.31.42:540][  1]LogWindows: Error:
[2023.11.21-15.31.42:541][  1]LogWindows: Error:
[2023.11.21-15.31.42:542][  1]LogWindows: Error: [Callstack] 0x00007ffb5641d75b UnrealEditor-MovieRenderPipelineCore.dll!UnknownFunction []
[2023.11.21-15.31.42:543][  1]LogWindows: Error: [Callstack] 0x00007ffb56411edf UnrealEditor-MovieRenderPipelineCore.dll!UnknownFunction []
[2023.11.21-15.31.42:543][  1]LogWindows: Error: [Callstack] 0x00007ffb563f7d47 UnrealEditor-MovieRenderPipelineCore.dll!UnknownFunction []
[2023.11.21-15.31.42:544][  1]LogWindows: Error: [Callstack] 0x00007ffbe63ad459 UnrealEditor-Engine.dll!UnknownFunction []
[2023.11.21-15.31.42:545][  1]LogWindows: Error: [Callstack] 0x00007ffbe6437c4d UnrealEditor-Engine.dll!UnknownFunction []
[2023.11.21-15.31.42:555][  1]LogWindows: Error: [Callstack] 0x00007ffbe55d5e41 UnrealEditor-Engine.dll!UnknownFunction []
[2023.11.21-15.31.42:557][  1]LogWindows: Error: [Callstack] 0x00007ffbe522ab7d UnrealEditor-Engine.dll!UnknownFunction []
[2023.11.21-15.31.42:558][  1]LogWindows: Error: [Callstack] 0x00007ffb76d1ae26 UnrealEditor-DisplayCluster.dll!UnknownFunction []
[2023.11.21-15.31.42:559][  1]LogWindows: Error: [Callstack] 0x00007ff7b27b875f UnrealEditor.exe!UnknownFunction []
[2023.11.21-15.31.42:560][  1]LogWindows: Error: [Callstack] 0x00007ff7b27d473c UnrealEditor.exe!UnknownFunction []
[2023.11.21-15.31.42:561][  1]LogWindows: Error: [Callstack] 0x00007ff7b27d482a UnrealEditor.exe!UnknownFunction []
[2023.11.21-15.31.42:566][  1]LogWindows: Error: [Callstack] 0x00007ff7b27d74f0 UnrealEditor.exe!UnknownFunction []
[2023.11.21-15.31.42:567][  1]LogWindows: Error: [Callstack] 0x00007ff7b27ea4c4 UnrealEditor.exe!UnknownFunction []
[2023.11.21-15.31.42:572][  1]LogWindows: Error: [Callstack] 0x00007ff7b27ed996 UnrealEditor.exe!UnknownFunction []
[2023.11.21-15.31.42:573][  1]LogWindows: Error: [Callstack] 0x00007ffc340e7344 KERNEL32.DLL!UnknownFunction []
[2023.11.21-15.31.42:574][  1]LogWindows: Error: [Callstack] 0x00007ffc342a26b1 ntdll.dll!UnknownFunction []
[2023.11.21-15.31.42:575][  1]LogWindows: Error:
[2023.11.21-15.31.42:588][  1]LogExit: Executing StaticShutdownAfterError
[2023.11.21-15.31.42:592][  1]LogWindows: FPlatformMisc::RequestExit(1)
[2023.11.21-15.31.42:592][  1]LogWindows: FPlatformMisc::RequestExitWithStatus(1, 3)
[2023.11.21-15.31.42:593][  1]LogCore: Engine exit requested (reason: Win RequestExit)
[2023.11.21-15.31.42:594][  1]LogDisplayClusterEngine: UDisplayClusterGameEngine::PreExitImpl

Any insight would be appreciated.