/Users/Shared/EpicGames/UE_4.24.3/Engine/Build/BatchFiles/RunUAT.sh BuildCookRun -nocompileeditor -nop4 -project=/Users/UserName/Desktop/YourProject/YourProject.uproject -cook -stage -archive -archivedirectory=/Users/UserName/Desktop/Build -package -clientconfig=Shipping -ue4exe=UE4Editor -clean -compressed -pak -prereqs -distribution -nodebuginfo -targetplatform=IOS -build -CrashReporter -utf8output
Im used this on 4.24.3 for distributor packaging to App Store.