Sorry for adding more posts about the ShooterGame example to this thread, but I’ve extensively searched the forum first and have been unsuccessful in finding a solution.
I am trying to run the ShooterGame example on two separate computers and connect to the same game. I built the game in release mode and both computers run it fine, but when I host on one computer, the other does not pick it up when searching for servers. After reading through the forums that the ShooterGame is a fully functioning multiplayer game, I decided to search the forum in more depth. I found the following article:
about command-line arguments and am unsuccessful in connecting the the other computer to a running game on the first. I tried creating a shortcut of the .exe and appending ?listen -game to end, but it did not work as intended. I may be doing this incorrectly, but as someone that’s new to network programming so as far as I could make out that is correct. I also read up on:
but I’m not looking to connect via a dedicated server. I also found:
and the following response:
but unfortunately I’m unable to simply find the server and connect one PC running the game to a PC hosting a server right next to it.
Thanks in advance for any help.