I’m having an issue where I need to delete the projects
DebugGame.so everytime before building.
The flags I’m passing to the engine are:
"/home/zerophase/Documents/unrealprojects/Dialogues/Dialogues.uproject"-build -silent -game -debug -targetplatform=LinuxNoEditor
What I have setup for when I build the editor without debug targets launches the latest compiled version, but it doesn’t work when I try to launch a debug version from within the ide.
Is there a command that will recompile the debug target?