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Command line arguments needed to recompile debug version of engine?

I’m having an issue where I need to delete the projects DebugGame.so everytime before building.

The flags I’m passing to the engine are:



"/home/zerophase/Documents/unrealprojects/Dialogues/Dialogues.uproject"-build
-silent
-game
-debug
-targetplatform=LinuxNoEditor


What I have setup for when I build the editor without debug targets launches the latest compiled version, but it doesn’t work when I try to launch a debug version from within the ide.

Is there a command that will recompile the debug target?