UE version 4.21
We need our game to start on different levels for different users.
Thus, we specify, for example, the “OCU” starting level for our game at runtime with a command line parameter for our packaged game like this: OurGame-Win64.exe OCU
That works fine with a debug packaging, but it does not work for a shipping packaging (the shipping version just opens the default level). Does the shipping packaging handle command line parameters differently? Any suggestions?