So me and 2 other are going to do commission work for 3D architecture work for clients in Unreal 4. We going to be sending them the level and videos for them to show to clients who are interested. I’m unsure if we need to pay unreal the 5% percentage and what are legal uses for the client to use the level?
Just to clarify,I won’t need to pay royalty of I’m JUST using for architecture purposes? Also I just want to know do I need to keep paying for my subscription for Unreal 4 for the client?
Yeah, I’m starting a company up that will do 3D architecture based on designs from clients that they give us in Unreal 4. We doing commission work for them and will be paid on a contract based time and pay.
I just wanted to clarify if I’m breaking any terms and contract. Sorry for all the questions as well.
Thanks for saving me the worry and have a nice day.
Based on that description, it would seem that you are doing work-for-hire. Work-for-hire is exempt from royalty payments and Architecture Visualization is specifically mentioned in the EULA under that clause. You can read more about royalty exemptions here:
However, no royalty is owed on the
following forms of revenue:
Consulting fees or work-for-hire fees
which are non-recoupable for services
performed using the Licensed
Technology (e.g., an architect-created
walkthrough simulation or a
contractor-developed in-house training
simulator).
If there is something more to it or if I have misunderstood you, please let me know and I will be happy to further assist.
and what are legal uses for the client to use the level?
The work product that you provide qualifies as a Product under the EULA. If someone starts earning money for it, like distributing as a paid app, royalties are owed. That seems very unlikely in the circumstance you described.
No royalties are due for work-for-hire fees, which is what you’re describing. Whether or when you pay the monthly subscription is independent from your work for your client. That’s up to you.