Coming from Unity3D property draws?

Hi everyone,

Decided to make a move from Unity to Unreal and was wondering is it possible to expose variables and such in the editor and create custom editor views in Unreal Engine, or just edit everything in the defaults view?


If you are talking about blueprints, you can select variable in blueprint editor and expose it.(I’m sure epic mentions this on youtube blueprint tutorials) For c++ you need to add macro to your variable to expose it.