Coming from Unity, transition questions

Hey guys,

Thanks for your answers and for the insights.

I didn’t know there was such a harsh line between C++ and BP, I thought C++ was more accessible as a ‘additional posibiility’ when for exemple you want performant gameplay systems, rather than an entire platform that you need to dig into.

My projects are mainly third person shooters, so I believe unreal is of course a pretty good platform for that kind of things.

However, I always like to have all the possibility in my hand, even though BP seems really really powerful, I like knowing that I could get around issues by just writting code myself, which is not a problem, after all C++ is just another language to learn. But from what I can see, it is more complex than that in this situation and goes beyond just implementing some lacking functions in a project.

I guess the best thing I can do right now is to just go ahead and learn BP, and whenever I will feel limited switch to C++ and see if I can handle it or not !