Coming from Unity & heavily into custom shaders, is UE4 for me?

:wink: I can see that Skylight is at least as pretty as my own hacky Unity concoction but still wonder what’s happening effectively at runtime (when all static lighting / baking is disabled), does it render into a cubemap render-texture every frame (and if so, is that reused for reflections), does it calculate spherical-harmonic coefficients (to save both all the render-to-cubemap cost and the cubemap sampling) to feed into the lighting shader, or … :wink: I guess I’ll be able to find out in the docs, first it seems I’ll have to view the 100s of official tutorials videos to really get into the groove of this engine