Coming from Unity & heavily into custom shaders, is UE4 for me?

Cheers Klaus! Gonna have to look into that, HLSL is as fine for me as Cg or GLSL :wink:

Now that is kinda weird :smiley:

Most likely not since UE4 is all deferred, but that’s cool.

BTW I did find the Shader Dev page by now… still reads strangely cryptic to me right now but probably a matter of getting into “the UE4 way” of thinking…

Also noticed something built-into the sample projects called a “Skylight” but impossible to tell if that only works as pre-baked lighting or also dynamically (if so, how, as spherical harmonics or what…) it’s all a bit black-boxy right now for me :confused: