Combo system Blueprint issue


I’ve created a simple combo system using multigate, compare int and anim montages.
System works for a while, but soon after it skips a tick and the next few clicks don’t cause the montage to play.

I am wondering, is there a way to do a check on all “compare int” at once?
Anything that can have multiple exits simultaneously would be really helpful.
I am still new to blueprint API so I don’t know what is possible.
How would you make this system better?



To replace multigate and all compareint in the second part, you may use a switch on int.

Hi Fen,

That’s exactly what I was looking for.