Combo attacks?

How should I implement combo attacks, kinda at a loss here and any help would be much appreciated. I’m going for something similar in style to dark souls if that would help any. Thanks in advance for the help :slight_smile:

Dark Souls has combos? :eyes:

Can you please be more specific.

Look into input buffers.

After that, you probably want to design a custom cpp blueprint callable function to play montages with extra extra options.
So that you can add stuff to a stack based on keys pressed, and replaced stuff on the stack based on new input when it hasn’t yet been executed.

If you don’t know what a stack is, you may want to look at that too.

Your ask is definitely not an entry level thing to achieve…

Whatever you do, never use notifies.