I’m working on a selection rectangle for my rts characters and want to have multiple use cases for the LMB when combined with different keybinds. Currently, the branch functions are most definitely incorrect, as pressing either one of the keys triggers the action without the other. I have tried using a separate input action combo trigger in the IMC but it does not function how I wanted.
The selection rectangle works perfectly fine when plugging in one input, so the main issue I’m having is combining the two.
This is sending me in the right direction, but I’m having a new problem now.
Both IAs have to be pressed for only the first instance, after that, ComboSelect_A is able to activate the input without ComboSelect_B.
your node logic implies that both input events called at the same time. try make IA_ComboSelect_B write variable, IA_ComboSelect_A read variable with get node.