I’m fairly new to Unreal and I’m trying to figure out how to do something that was straightforward when working directly with PhysX. I’d like to have a rigid body composed of multiple boxes (several dozen at least). For example, I’d like to make a table out of 5 boxes; 4 boxes for the legs and 1 for the table top. Is there a performant way to do this in Unreal? Essentially what I’m looking for is a UBoxComponent that can contain multiple boxes.
If this isn’t a supported scenario, then is there an easy way to use my own PxRigidDynamic with a component?