Combining Punching Animation And Walking Animation?

Say i have a walking animation and a punch animation, when i punch while walking, the legs are not walking… is there is a way to only use the top part of the animation (punching) to be played while the bottom of the character (the walking) is still happening. Any thoughts?

Hi there,

You want to use your punching animations as montages playing in an upper body slot, while the walk logic is done with animation blueprint. Perhaps this video may help you.
How To Use Upper Body Montages - Unreal Engine 4 Tutorial - YouTube

How to blend upper/lower body animations - Unreal Engine 4 - YouTube

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The “Layered Blend per Bone” node could help you. Just google for this one

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