Could anyone tell me if the following has been resolved yet?
This was a previous response for 4.5 preview
I’ve was able to reproduce this. I’ve
submitted a bug report for this (TTP:
349339).
In 4.10 with two lodGroups exported as one fbx file, when I import it into UE4 each lod level is imported as a separate uasset even though combine meshes has been selected.