Hello everyone,
I’m developing a third-person character controller with a combo attack system. While I have it working, my animator controller has many attack animation states, and I want to consolidate them into one state for regular attacks.
I discovered animator override controllers to replace animations in a single state, but using them causes abrupt transitions between animations instead of smooth ones.
Is it possible to transition between multiple attack animations within the same state without jittering or canceling the animations?
Thanks for your help!