I’m trying to understand how morph targets work. I have a rigged character within UE4 with a couple of morph targets.
For examples a morph target on the eyes. 100% is eyes closed. 0 percent is eyes open.
I want for example a walking state with the eyes open and a walking state with the eyes closed.
Is is possible to set the value of a morph target with in blueprint like setting a variable, or can this only be done with an animation of the morph target. I ant combine multiple animations at the same time, can I ?
Can anyone explain this to me please ?`