Hi guys,
I’ve been working on blending two landscape material layers together with the following requirements:
- Needs to be procedurally generated based on landscape height and slope
- Needs to take advantage of heightmap blending for the really nice looking blends
- Needs to be paintable for minor edits once the procedural pass is finished
I’ve been able to achieve steps 1 and 2 separately but I’m not sure how to combine them such that they work in tandem. I haven’t even started trying to figure out #3 due to my current issue.
Any thoughts?
Here’s a screenshot for reference (material setup + what it looks like): https://i.imgur.com/FM6oAP8.jpg
Edit: for clarification, I’m blending two material layers with heightmaps. If they were just texture inputs it would be much easier because I could use functions like Lerp and Add and such. I’m not sure how to combine material functions with the stuff I’m trying to do in #1 (listed above).