And the Aiming Offset gets applied after the Locomotive.
The goal is that the tank is able to drive an aiming towards an target.
The Problem is, that this combination doesnt work. The aiming offset does not get applied correctly.
In Game:
Notice the movement of the tower when the tank breaks. The tower does not move acordingly to the tank base (when the tower is rotated).
Another example where I am using just an “wobbeling” base animation for the tank and add the Aim Offset.
See also the following two pictures.