I am new to game development and Unreal Engine 4. I am using version 4.16.1
In this game, I have N objects and. To combined any 2 objects, they must compatible with each other. This implies the decision will be made in the code for compatibility. Can we make a single mash with N objects and separate inside our code? How we will be identifying which mash is which. My attention is to use fbx format and somehow separate them in an array in the code. I am not sure if it is possible? Else I must bring N number of static mashes.
Best regards