Ok I got myself all confused reguarding the “96” being used with the hanging animations. When building the shimmy montage my character was dipping in both directions like your had in the one. So after comparing these three animation hieghts with idle to hang hang drop, and hang to crouch they where all at different hieghts and/or the root bone was in a different position. So as I planned to redo all of them I looked at where other animations handled root bone placement. Bothe Epics an Kubolds Movement Pro animations seem to keep the root bone zero’d out even when the character dips below the zero plane. So question is should the “96” z-axis be on the root bone or stay with the hips? The 96 was originally just how high the animation jumps, but it works even when jumping to ledge higher than 96. An when the character is in a hanging state where should the root bone be, at the characters standing foot point, probably 96 below his hips?