Is it possible to somehow combine two opacity masks into one opacity mask in the material editor?
I´m very bad at materials, have no idea what to do.
Is it possible to somehow combine two opacity masks into one opacity mask in the material editor?
I´m very bad at materials, have no idea what to do.
Yes, in some cases, but can you be more specific?
The most basic way to combine 2 alpha textures in a material is through add and subtract nodes. one-minus does invert a texture (black to white, white to black etc. . In the end it matters if you require a blending method or not.