Is it possible to somehow combine two opacity masks into one opacity mask in the material editor?
I´m very bad at materials, have no idea what to do.
Yes, in some cases, but can you be more specific?
The most basic way to combine 2 alpha textures in a material is through add and subtract nodes. one-minus does invert a texture (black to white, white to black etc. . In the end it matters if you require a blending method or not.
Thank you so much. Seda145. The picture you uploaded, helped me to find a solution. It was easier than I thought. All i needed was a subtract node.
I had combine two masks in order to get an invisible “frame” around my preview character.