Combine to Lerp nodes for landscape texture (distance based scale, tiling, marco variation)

Need help with combining 2 lerp nodes which haves information about distance based scale, tiling, marco variation. I have 2 examples of combining, in first one macro variation and tiling works for only near distance landscape. In second one it`s inverted (works only for far distance)
Thanks!




I can’t see the materials properly, but combining lerps is just about taking the output of both and feeding them into the inputs of another lerp. You can then make a parameter to control that lerp.

You’ll probably need to repeat the process for albedo and normal, at least…

Thank you a lot for reply. Yes, I tried combine them with another lerp, just plug in A and B socket, without Alpha and without Alpha. To Alpha I take from CamerDepthFade. Without Alpha doesn`t work, with Alpha pluged still losing macro var and tiling for far distance.




Hope you can see it better. Sorry for my english.


I think you need camera distance, not camera depth fade. See this post:

PS: I assume it works if you tweak the lerp with a parameter?