I’m using an in-place blendspace (idle, walk, run) for my character movement but I would like to use root motion for a 180 turn animation when the input direction changes just to the opposite.
The process is working but as soon the turn root motion animation finish, the speed drops for a moment and my character goes to idle (and then walk and speed) instead of continuing running.
Is there any way to avoid that speed drop when the root motion animation finish?? any tip for that?
I want to try for now the root motion approach before try the “transform bone” node