Combine more than 2 normal maps ?

Hello everybody,

Has someone found a way to combine more than 2 normal maps on the same mesh ? I’ve found BlendAngleCorrectedNormals but you can only blend two

I assume you can daisy-chain them, but with ( very ) limited returns

image

@ClockworkOcean by limited returns you mean performance or the quality of the chained normal maps will be altered ?

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Well, I mean mixing 2 works ok, but mixing 3 or more is probably not going to look great, unless they are very simple normal maps.

They’re muscle contraction so quite simple, i tried with 3 and it worked actually

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