Hello everybody,
Has someone found a way to combine more than 2 normal maps on the same mesh ? I’ve found BlendAngleCorrectedNormals but you can only blend two
Hello everybody,
Has someone found a way to combine more than 2 normal maps on the same mesh ? I’ve found BlendAngleCorrectedNormals but you can only blend two
I assume you can daisy-chain them, but with ( very ) limited returns
@ClockworkOcean by limited returns you mean performance or the quality of the chained normal maps will be altered ?
Well, I mean mixing 2 works ok, but mixing 3 or more is probably not going to look great, unless they are very simple normal maps.
They’re muscle contraction so quite simple, i tried with 3 and it worked actually