Combine meshes flag not respected on reimport

I hope this gets seen as its and ‘oldish’ report but here is an FBX that exhibits this behaviour 100% of the time. OS X, UE 4.2.1. FBX file is from Cinema4D.

Import the FBX and make sure ‘Combine Meshes’ is OFF. You will get a number of very similar meshes that have different UV Maps.

Highlight them all and click Reimport, every one becomes a combined mesh with all the UV’s combined. This also happens reimporting a single one.

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