Combine (costume) Body and face animation metahuman (floating head)

Hello,
I know this question has been posted before, but I can’t find a solution.

I’m working with two animation sequences—one for body animation and one for face animation—created using Audio2Face and Audio2Gesture and edited them in Maya. They work perfectly in the sequencer individually, but not together, due to the well-known floating-head problem. I’ve tried disabling the Post Process Blueprint and adding a blend mask to the head bone, but without success.

Can anyone tell me what I’m doing wrong? Please let me know if you need more information.
Thanks!

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Can someone, ideally Epic, post a definitive solution? Metahumans are useless, otherwise.