I’ve two animation montages and set of animations.
One animation montage is responsible for idle animations - basically it plays default idle and after 20 seconds it play special idle (though the question regarding how to play different special idles from time to time I’ll save for next time)
It looks like this
Another animation montage is responsible for switch player state to crouching - I play two sequenced animations to switch to crouch state in order to make it more fluid. Player switch to crouch position when the flag isCrouching is set.
Also I have a separate animation that switch player from crouch state to standing idle state. I do that in state machine and for transition rule I check whether isCrouching is not set
My event graph in animation blueprint looks like this
But how to play my idle montage, crouch montage and then return from crouch to idle again?
I was trying to add playing montage like this - but it does not work
P.S. Should I have used animation composite instead of animation montage in my case?