Is there a way to blend two animations per bone directly in sequencer?
When both the animations are overlapping I want to do additive animation (like layered blend per bone node), but here it averages all the parameters between the two animations.
I want the Idle anim to stay intact and add face animation(which are as blendshapes) on top of it, directly in sequencer.
Thankyou
Angrypose - made with blendshapes
Idle Anim
When both are overlapping in the timeline