An asset that I created that allows users to incorporate an AI system into their games. It relies on EQS to to find cover, get out of sight of enemy, and navigate around the map. Behavior Trees are utilized for enemy retreating, calling for reinforcements, team recognition, and having the AI act as a companion. The companion can follow the player, be directed to certain spots, and you can have the companion kick in doors to enter rooms. Everything is well commented and good documentation is provided. Let me know what you think!
