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Combat animation after EQS not reads

I am working to make a (almost) copy of the game “Dark Deception” for school project.
I choosed to to use EQS for chasing the player, because its make the AI smarter to chase me everywhere I go and I also save alot of time so I can do otherthing. But I have a problem implementing the combat animation after it reaches me. I did the behavior tree exactly like the one without eqs, but with much less BTTasks.

The node with the melee never reads after AI reaches the player.

I will be in debt if someone could point me in the right direction. Ive been searching all over internet for a solution, but there is none regarding EQS and animation.

He may not be able to get to the exact point so moving is never successful, try setting a high value here


in the move node