I am working to make a (almost) copy of the game “Dark Deception” for school project.
I choosed to to use EQS for chasing the player, because its make the AI smarter to chase me everywhere I go and I also save alot of time so I can do otherthing. But I have a problem implementing the combat animation after it reaches me. I did the behavior tree exactly like the one without eqs, but with much less BTTasks.
The node with the melee never reads after AI reaches the player.
I will be in debt if someone could point me in the right direction. Ive been searching all over internet for a solution, but there is none regarding EQS and animation.