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Comat Finisher Animation and Unreal Integration

Hi,

I am working on a 3rd person project and it will have combat finishers like the Batman games and Shadow of Mordor.

Can anyone give me pointers on how to animate that? Do I do it with two skeletal rigs? How do I snap the character around the enemy he is finishing and tell that enemy to play the “I am being finished” animation?

Pointers much appreciated.

I cast to the enemy that Alice has focused on to “combat Finish”…Before that you’d need to set up the animation which you’ll need two characters in your scene doing 2 different animations you’ll export…the Cast is where you state to Play them at the same time from 1 blueprint to the next…I do it here…
http://youtu.be/VV28wq30VjI?t=1m27s
another thread that just started about the same thing here… https://forums.unrealengine.com/showthread.php?50300-Animations-how-to-plan-and-create-synchronized-animations-for-a-melee-combat-game