Coloured turf

Hello.

Is there a way to create architectural grass with actual geometry to make it look realistic in close shots but with added colour? I use C4D's hair which doesn't translate into Twinmotion so I was wondering the best way to simulate turf.

Thanks in advance.

Curious to know what you mean by "architectural" grass? Do you mean "artificial"?

Does paint or scatter Lawn 01 not do what you're looking for?

grass

Ok, you might need to wait for someone with better knowledge about the C4D> TM workflow.

Strange that your tint only works on the highlights - sounds like a feature that I would actually prefer to tinting the whole plant.

I'm on 2022.2 - are you using an earlier version?

Salut.

C’est possible d’exporter les éléments de « Hair » de C4d vers TM. Tu dois juste modifier tes paramètres « générer » et tester les résultats (Attention au poids (^_^)). Il faut aussi fabriquer une texture spéciale herbe (genre un dégradé) différente de celle de « Hair ».

Après, au regard des performances de l’herbe de TM et du poids du fichier C4d herbe il n’y aucun intérêt graphique et technique à utiliser de l’herbe venant de C4d.

Pour le reste, les gouts et les couleurs étants multiples à chacun de choisir l’esthétique.

Cordialement.

K

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Hi.

It is possible to export elements of “Hair” from C4d to TM. You just have to modify your “generate” parameters and test the results (Pay attention to the weight (^_^)). It is also necessary to make a special grass texture (like a gradient) different from that of "Hair".

Afterwards, with regard to the performance of TM grass and the weight of the C4d grass file, there is no graphic or technical interest in using grass from C4d.

For the rest, the tastes and the colors being multiple to each one to choose the aesthetics.

Cordially.

K

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TM version 2022.2

Windows 10 Professionnel (version 21H2).

Intel(R) Core(TM) i7-10700F CPU @ 2.90GHz 2.90 GHz.

Carte mère : msi Mag Z490 Tomahawk.

128 Go de mémoire Ram.

Carte graphique Nvidia Geforce RTX 3070.

Essais-Herbe-01

Thank you for your reply.

Architectural grass is a Cinema4D tag to simulate grass withing an object and it allows you play with options like wrinkle or bend, etc.

Using Twinmotion's lawn leaves too many bald spots and I don't get the same effect on the tint that your picture shows. Only the highlights of the blades are tinted, the rest remains green. That's why I was wondering if there's a better way whether it's within Twinmotion or importing it somehow from C4D.