Colors changing, shading issues when importing



Hello everyone. Im having issues when i import my low poly FBX and textures into unreal engine. Allot of the colors seem to be mixed up in unusual areas. I for the life of me cannot figure out why and have looked everywhere. The objects are built in blender, UV unwrapped, face orientated, and baked. I then upload texture and normal to unreal engine. Have tried using “recompute normals” with and without. Cant seem to fugure it out. Any help is much appreciated!