Something I’ve been working on for the last month or so. Trying to learn Blueprints and keep myself busy.
Started with great tutorial Kitatus' Free Books, Projects and Tutorials! - Community & Industry Discussion - Epic Developer Community Forums and took it from there. Thanks, Ryan!
And thanks to community. Tons of great resources to figure out what I’m doing. Keep it up!
Windows build, best played with a 360 controller.
A - Jump
X - Turn Blue
Y - Turn Yellow
B - Turn Red
Right Bumper - Slomo (with powerup)
Left Bumper - Invincibility (with powerup)
Right Trigger - Jump or SuperJump (with powerup)
The object is to collect all coins in the level as fast as possible. Landing on a platform that does not match the color of your robot will end the level. Colored robots will change your color if they touch you so make sure you’re on the same color platform as they are. Big black, smokey robot will kill you if you touch him no matter what color you are. That’s pretty much it.
Completely done in Blueprints with UE4. Assets are taken from what they provide with download (robots were from an unreleased sample game I have access to through work, but it’s in the marketplace as ‘Coming Soon, for free’). Started with tutorials to get some basic understanding and then branched out. Would love to learn how to develop it for mobile, but we’ll see.
Would love to hear any feedback you guys have. I have a lot I still want to do, but I’m taking it slow and making sure I actually understand what I’m doing. Or at least think I do.