I’m looking a simple way to create a colored reflection on a base color map (the base color is black in this case)
I basically want to create something like this https://sites.google.com/a/bertoli.org/birds-of-colorado/_/rsrc/1400805032097/home/brewers_blackbird_glamour.jpg
In UDK I used to do that simply through colored specular maps, which allowed me to add nice details, but it seems that doesn’t work anymore in UE4, which is extremely disappointing.
So I am wondering what’s the workflow looking like now? I don’t want to change the base color map, which would ruin the overall look of the model and the reflection needs to be achieved through a custom texture, since only certain parts of the model are supposed to have that reflection.
Thanks in advance.