It is possible to do that if you make post process settings for each LUT and then interpolate between them by lerp’ing their blend weights. And you dont need to use post process volumes either, you can handle it in player camera’s post process.
It is possible to do that if you make post process settings for each LUT and then interpolate between them by lerp’ing their blend weights. And you dont need to use post process volumes either, you can handle it in player camera’s post process.