I have a question regarding Color Grading in Unreal Engine 5, I’m looking to work on Color Grading but I wonder if there are any plugins or tools that allow you to do that in a similar way that DaVinci Resolve does for example, where you can use masks or ranges of color and edit only those colors.
Instead, Unreal Engine color grade works using the post-process features with master wheels, so we can’t work on specific colors, for example, just the general thing.
There is a better approach for this?
As I am unfamiliar with the colors accessible in DaVinci Resolve, I can only speculate regarding your needs.
You can modify the post process settings on the camera or using a post process volume.
When selected, in the Color Grading Settings you have access to these settings:
These can be expanded to allow you to modify the color channels:
Is there something else you require do properly do the things you normally would in DaVinci Resolve?
Yes, for example, if I only want to change the red color, there is not a tool that allows me to take “all the red” and modify only that color, the wheels works in a general way, and they are affecting everything at once.
That make sense?
Oh I see… yeah no, I don’t think anything like this exists from the. You can however create a post process shader that targets a specific color with a mask, you can then “overwrite” that color. It’s however all very technical for someone who doesn’t know much about shaders.