Color Burn Blend over Scene Color

I’m a little confused with your post. The title is color dodge blend, yet inside of the post you only use color burn

I tried recreating your setup

original image:

Image with color burn applied

shader in unreal demonstrating the color burn effect (same grey values as in Photoshop)

They pretty much line up.

If you want color dodge that’s a different story all together.

Color dodge uses a different node
dodge
Base and blend nodes are switched around for some reason. A little inconsistency.

A whole thread on color dodge in unreal