I’m curious why the hue displayed in 2D panes is so off (toward green) from that of thumbs in 2DS, which is more accurate. I don’t think this affects the texturing, but would be nicer to have uniformity and faithfully reflect source imagery.
Thanks,
Benjy
Hi,
can you please provide some screenshot on what you mean exactly ?
Thanks
Mine seem identical. Do you use TIF or JPG?
I’m with JPG, forgot to attach the snip:
Hello Benjamin,
did you edit the original images somehow? Could you send me a couple of images (via email perhaps) so that I can check it on our side? Thanks.