I’m curious why the hue displayed in 2D panes is so off (toward green) from that of thumbs in 2DS, which is more accurate. I don’t think this affects the texturing, but would be nicer to have uniformity and faithfully reflect source imagery.
can you please provide some screenshot on what you mean exactly ?
Mine seem identical. Do you use TIF or JPG?
I’m with JPG, forgot to attach the snip:
did you edit the original images somehow? Could you send me a couple of images (via email perhaps) so that I can check it on our side? Thanks.