Hi!
I’m making a project with Unreal, and I read the documentation about ACES in order to setup correctly (I hope) my scene.
But I have some differences with the color of my textures between my substance base color (I set the software in Aces too) and my texture in Unreal.
I compressed in unreal the texture as “HDR compressed” as I read it was necessary in the documentation.
I don’t understand where this color difference comes from, it’s like the color as been washed out.
Thank you in advance !
Hi @jo18062000,
Great job setting consistent color spaces! This is a step a lot of people miss when exporting from Substance to Unreal.
I don’t believe you need the “HDR compressed”, as that is reserved specifically for HDR images.
Try converting your textures from 16bit (the default Substance output) to 8bit. This is the color range supported by Unreal for basecolor and normal textures.
Let me know if that helps!
Hi ! I actually already export my base color in 8 bits. 
I rjust realized that I had not activate my OCIO display configuration for the viewport, and it seems that now it’s done my color fits better than before.